Karaka Tower of God New World Character Wiki

This guide explores the Steel Armored Karaka, a Tower of God New World character, covering his skills, recommended team, and how to get him

Steel Armored Karaka Tower of God New World Character Wiki
Image assets via Netmarble / Image editing by Medievalfun

Karaka is one of the most resilient tanks in Tower of God: New World. He can protect his allies while also dealing a tremendous amount of damage with his skills. His ability to revive if he takes fatal damage and deal huge amounts of physical damage to nearby enemies is invaluable in tough battles.

Karaka’s active skills also provide great utility, as they allow him to summon dark orbs that deal massive amounts of damage while provoking enemies for five seconds.

Provoking enemies can be a great advantage, particularly in boss fights, as it will make enemies focus on Karaka instead of his allies. He’s definitely worth considering if you’re looking for the best tank hero in Tower of God: New World!

Karaka Profile Tower of God New World

  • Title: The Light-bearing Shadow
  • Color: Purple
  • Grade: SSR+
  • Class: Tank
  • Attack Type: Physical
  • Position: Scout

How to get Karaka in Tower of God: New World?

[Steel-Armored] Karaka can be obtained through the Summon page by using Suspendium (gems). Unfortunately, because he is an SSR+ grade character, his drop chances are quite low (0.029%), so it may take a while to get him. However, you can increase your odds of getting Karaka by summoning 10 heroes at once whenever as possible.

Recommended Teammates for Steel-Armored Karaka (Mixed)

Young Girl Rachel

Rachel
(Mage)

Princess Endorsi

Endorsi
(Assassin)

Dark Abyss Ghost

Ghost
(Tank)

Tactician Lero Ro

Lero Ro
(Support)

[Steel-Armored] Karaka Skills (Level 5)

1. Rain of Darkness (Special Move)

With this skill, Karaka summons a black orb, making him immune to status effects while creating it. Afterward, he pushes nearby enemies back, then Provokes them to attack the black orb for 4s.

Then, he unleashes Rain of Darkness when the black orb creation ends, dealing 120% of his ATK as DMG 3 times to enemies in an area and knocking them back.

The black orb then deals 100% of the absorbed DMG as extra DMG. The black orb does not have HP and takes damage as a boss would when hit with attacks that deal damage proportional to Max HP.

2. World of Darkness (Active Skill)

Karaka summons 6 dark orbs in random locations for 10s, dealing 400% of his ATK as DMG to enemies who come in contact with them and Provoking enemies for 5s.

3. Steel Tree (Active Skill)

Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 60%, and Provokes nearby enemies for 5s.

He also unleashes a windstorm in front of him when the armor inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times and Jolting them.

4. Infinite Past Lives (Passive Skill)

If Karaka is the first to take fatal DMG in battle, he is revived with 80% of his max HP recovered. He then deals 100% of his ATK as DMG to nearby enemies and inflicts a Fear effect on them for 3s.

Exclusive Equipment for Karaka: Steel Helmet

Equipment Max Level Stats (Lv. 4)

HPATKDEFP. RES
28.7%16.4%28.7%10%

Exclusive Equipment Skill Upgrade Preview

  • Skill Level 1: Rain of Darkness’ Block Orb creation duration is increased by an additional 1s.
  • Skill Level 2: The previous bonus is increased by an extra 1s.
  • Skill Level 3: Decreases the DEF of the target directly provoked by Karaka by 50%
  • Skill Level 4: At this level, Karaka resets all skill cooldowns and increases P.DMG and M.DMG Reduction by 30% until the end of the battle when Infinite Past Lives activates.

Karaka’s Story

Slayer No. 11 of FUG, a cold-blooded individual who doesn’t hesitate to attack for the sake of his dreams. Although he has a cold and cruel personality, he keeps his work and private life separate and is highly trusted by his subordinates for his excellent insight and judgment.

Although he respects his mentor Jinsung Ha, he is hostile towards his fellow pupil, Jue Viole Grace, and has used many tricks in an attempt to kill him several times.

After a certain incident, his hostile attitude towards Viole softened, but his determination to achieve FUG’s goals remains the same. Aside from the desires of every member of FUG, Karaka’s personal obsession with Zahard stems from a red, three-eyed ring that he owns.

[Steel-Armored] Karaka’s Story via Tower of God: New World
Cosmin
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Cosmin is a passionate blogger and web designer with a keen interest in medieval-themed entertainment - whether it's playing medieval strategy games, watching movies, or reading books about that time period. This led him to create Medievalfun.