Genos – Cyborg of Justice is one of the top-performing and easy to control characters in One Punch Man: World. He has impressive stats and skills, making him a must-have for any team. You can unlock his full potential by upgrading his Impression Arms, which will make him even stronger and more versatile in battles.
But the most significant advantage of having Genos on your team is his versatile role; he can play both close combat and long-range attacks with ease, making him a valuable asset for any type of battle.
He has both Melee and Remote forms. This allows him to switch between them using Burst Impact or Dash Punch. The cooldown of the two skills can only be reduced by hitting enemies. Switching forms recharges skill stacks and provides a 40-second Amplification effect that corresponds to the current form.
One Punch Man: World Genos – Cyborg of Justice Profile
- Type: Overpower-Purple
- Rarity: SSR
- Role(s): Melee, Ranged
- Affiliation: Hero Association
How to get Genos ‘Cyborg of Justice’ in One Punch Man: World?
Genos – Cyborg of Justice is the easiest SSR hero to get in One Punch Man: World. This is excellent news as Genos is one of the most powerful characters in the game, with high attack power and useful skills, as we have discussed in our One Punch Man: World tier list.
The first and easiest way to get Genos is by completing all the quests in the Hero’s Journey event, which won’t take you more than one or two hours at most.
You can also get him via the Character Draw page, but chances are slim to none since SSR characters have the lowest drop rate. A valuable tip here is to always recruit in bulk (10x) as you will have a higher chance of getting SSR characters.
Genos Cyborg’s Base Stats at Level 1 (Tier 0)
ATK | HP | Crit. Rate | Crit. DMG |
---|---|---|---|
368 | 1935 | 5% | 115% |
Recommended Team for Genos-Cyborg (Mixed)
Genos Cyborg’s Pursuit and Ultimate Skills
Pursuit Skill
When the enemy’s composure is cleared, tap the Chase button to pursue enemies who are already in Broken Composure. This deals DMG that is equal to 150% of ATK and causes them to enter the Break State for 8 seconds.
Ultimate Skill
When Ultimate Points reach their maximum, tap Ultimate to deal DMG that is equal to 5,000% of ATK to the enemy and increase the DMG your entire team deals by 5% for 40 seconds!
Genos Cyborg’s Skills (Melee Form)
Normal Attack – Swift Combo
Delivers 5 strikes to deal a total DMG that is equal to 490% of ATK. Each strike reduces the CD of Burst Impact by 3%. Melee Amplification: Enhances Normal Attacks, increasing DMG to 590% of ATK.
Leap Stomp
Consumes 1 stack of Recharge. Leaps towards the enemy and strikes forcefully, dealing DMG that is equal to 260% of ATK and reducing the CD of Burst Impact by 8%. Melee Amplification: Leaps behind the enemy and strikes forcefully in an enhanced attack, dealing a total DMG that is equal to 320% of ATK.
Comet Punch
Consumes 1 stack of Recharge.Launches Continuous Attacks at the target, dealing DMG that is equal to 612% of ATK and reducing Burst Impact’s CD by 34%.Melee Amplification: Enhances the attack by reducing Burst Impact’s CD by an extra 14% and dealing a total DMG that is equal to 782% of ATK.
Burst Impact
Reduces CD only by attacking the enemy. Attack an enemy to deal DMG equal to 240% of ATK and reduce Dash Punch CD by 7%, then fall back to gain 40 seconds of Remote Amplification and switch to Remote Form to gain a set of Remote Normal Attacks and skills. Each skill has 1 stack of Recharge. If Melee Amplification is remaining, each skill will gain 2 stacks of Recharge instead until Melee Amplification is depleted.
Dodge
Consumes 100 Stamina to use this skill. Shifts quickly to Dodge the enemy attack. By default, a character has 300 Stamina points.
Genos Cyborg’s Skills (Remote Form)
Normal Attack – Incineration Cannon
Fires Incineration Cannons at the target, with each Incineration Cannon dealing DMG that is equal to 32% of ATK and reducing Dash Punch CD by 1.5%.Remote Amplification: ATK SPD increases by 40%.
Combo Burning
Consumes 1 stack of Recharge.Fires multiple Incineration Cannons without moving to deal DMG that is equal to 400% of ATK and reduces Dash Punch’s CD by 20%. Remote Amplification: Holding down the Move button while casting the skill will result in a short-distance shift before each shot.
Burning Cannon
Consumes 1 stack of Recharge.Fires a 3-second Energy Beam at the target that deals DMG that is equal to 960% of ATK and reduces Dash Punch’s CD by 36%.Remote Amplification: You can use the left and right directional keys to change the attack direction.
Dash Punch
Reduces CD only by attacking the enemy. Dashes at an enemy and attacks to deal DMG that is equal to 300% of ATK and reduces Burst Impact CD by 7%. Gains 40 seconds of Melee Amplification, and switches to Melee Form to gain a set of Melee Normal Attacks and skills. Each skill has 1 stack of Recharge. If Remote Amplification is remaining, each skill will gain 2 stacks of Recharge instead until Remote Amplification is depleted.
Dodge
Consumes 100 Stamina to use this skill. Shifts quickly to Dodge the enemy attack. By default, a character has 300 Stamina points.
Potential
- Composed Mind (SSR Exclusive Quality): Gains ATK equal to 45% of Composure ATK
- Potential 1 Tier – Gallant Righteousness: Burst Impact is available at the start of the battle.
- Potential 2 Tier – Powerful Righteousness: Affix: Raid Break level limit +3.
- Potential 3 Tier – Skilled Righteousness: Every time you use a Skill, Burst Impact/Dash Punch DMG increases by 20%. This effect can be stacked up to 4 times and resets after you switch Forms.
- Potential 4 Tier – Implemented Righteousness: A Crit triggered by an attack generates a 40% Composure DMG Bonus. Every time a Monster enters Break State, you gain a 10% DMG Bonus. This effect can be stacked up to 3 times.
- Potential 5 Tier – Unswerving Righteousness: Extends the duration of Amplification by 10 seconds.
- Potential 6 Tier – Implementable Righteousness: When Amplification is in effect, the DMG of skills belonging to the corresponding form increases by 20%.